Scenario planning

Stage 2 of the project involves a scenario planning exercise to develop a future skills strategy for Australia‟s digital games industry that includes short-term and long-term solutions to address workforce development priorities and issues for three different scenarios of what the industry could like in 2015. Some solutions may be effective for one scenario but not effective for other scenarios. Workforce development priorities and issues experienced today may persist in one scenario but not in other scenarios.

Scenario planning uses a range of methods such as desk research, interviews with experts, focus groups, interviews, questionnaires, and case studies (Leney, Coles, Grollman and Vilu 2004, p. 43). Leney et al. (2004) stated that “scenarios work best when a wide range of stakeholders are involved and can claim ownership” (p. 35). Apart from using the method of desk research (findings are presented in this report), this study uses a number of methods to engage stakeholders in the scenario planning exercise. Stakeholders contribute to the study‟s scenario planning exercise by:

  • answering the scenario planning questions in the Worker Survey and responding to polls and blog questions (this activity has been completed)
  • completing the scenario planning questionnaire in 2011
  • providing feedback on the draft future skills strategy, which will include the draft scenarios.

The scenario planning exercise aims to develop a shared view about a) the possible scenarios for the future of the games industry; b) what these scenarios mean for the skills profile of games workers; and c) how best to equip workers with the necessary skills.

If you want to participate, please complete the scenario planning questionnaire that you can access HERE.

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